World and Houses
Sep. 1st, 2014 12:38 am
The 'world' of Pearl contains seven territories, six of equal size belonging to each house and the Pearl at the center. Within each territory there is a home base for the team (large dot) and a location where resources appear regularly (small dot). Each territory has a distinct motif, generally both in theme with the family's social class and mostly colored in the family's palette. At the borderline between two territories they dramatically shift from one house's look to another, making it obvious when you're crossing into new territory.
About 95% of the buildings in a family's territory cannot actually be entered. They are just adding flavor to the world, not function. Doors are locked, windows seem oddly two dimensional. If you don't know where a family's home/resources are located, it can be hard to pick out from amid the numerous fake buildings.
YOU MAY NOTICE THAT THERE IS NOT A LOT OF DETAIL ON THIS PAGE that's because there's all kinds of tedious details on every other god damn page of this journal! We figure that after a bit of playing, the teams themselves can fill in these details. How is your base laid out? What do those city streets look like? We will accept all kinds of player-made descriptions/blueprints/concept pictures you stole off of Tumblr, and put them all onto their own pages in good time. For now, please enjoy these color palettes and bare-bones descriptions.
Uniforms
For each family uniforms the primary color of any uniform should be the first color in their palette (the team color, if you will). However they can use the accent colors as much as little as they like. There shouldn't be any armor, but clothing for various weather situations is fine. Each character begins with two outfits, after that the will need to negotiate with/steal from the Aristophanes to get more clothing.
Uniform styles should generally resemble what is traditional for the theme of the house, so pirates should look swashbuckling, the mafia gets suits, merchants are in feathered layers and bone bird's masks, etc etc.