Mechanics 201
How posting works is QUITE UNCONVENTIONAL particularly if you are used to other team games, so let's go over it now.
There is no central community. Instead, each family has their own community! Each family has moderator powers over that community and as such can create open or locked posts. Families can have locked just to themselves to play things out privately, or to make locked posts and invite other families for covert allegiances! However, you can also leave posts unlocked so that anyone can drop by.
Just because you are posting in your community doesn't mean that the post has to ICly take place in your territory. I.E. Borja can make a post in the Borja comm that they are visiting Ching Shih.
There are no mingles. None!! This isn't to say that every post must be 'managed', but it does mean that there are no 'everywhere' 'anytime' posts. If you want to play, make a post! It doesn't have to be designed for everyone and their mother to want to tag it. If you want to just have one thread with one person and there isn't currently a post in that setting/timeframe, make a post. We are trying to ween our players of the idea that all posts need to be for everyone, and also need to have at least 500 comments. This game is going to have a much tighter continuity than most and part of getting everyone into the mindset of that is posting is okay and you don't need mingles to RP.
Posting Format/Speed. Please add who/what/where/when info to each post. Per NO MINGLES please be at least somewhat specific on this. I.E. 'in Uruk's manor' is fine, 'anywhere in Uruk's Territory' is not.
For now speed will continue to be more or less 3 ooc days to 1 ic day, with posters able to forward or back date as needed.
The Network. The Pearl Network will show all unlocked posts any of the six family comms. It will not show individual player entries. It's strictly to be a resource for people to see what posts are open for play. HOWEVER, Dreamwidth won't show locked posts on someone else's reading page, even if the account you're logged into should be able to see those posts. We strongly encourage that everyone stalker pin their family's community journal so you get an email when a new post goes up.
Infomodding and Secrecy. So while we specifically set up family communities so that everyone has the option to do things in secret, that isn't required. There are no rules as far as you can't talk about X or Y in public. It's a mechanic for you to have fun with. We will definitely be hiding a lot of shit from you until we decide it's the most fun to act on it, so it makes sense that players might want to have secret arrangements of their own that is totally cool. But your locked posts are yours, so if you want to let people in to watch, talk about that in plurk, or unlock them after the fact, it's totally up to you.
HOWEVER, this game DOES require players to be good and considerate at not acting on ICly on knowledge they obtained OOCly! The game is specifically designed so that OOCly, you shouldn't be competing. Whether your family performs well or poorly in Seasons and such, you will be given something to play with. Our intention is for losing to be just as OOCly enjoyable as winning. So there shouldn't be a conflict of interest here. But just to underscore it: Please pay attention to what information your character has and act only on that. If OOCly you know what is required of the Season but ICly your character hasn't learned that? Don't pretend as if they just somehow magically guessed.
This isn't something we are going to be watching people for. As in most cases it's all honor system, but please always keep the spirit of the game in mind as you play!
More Secrets As mentioned above, deception and subterfuge are going to be a big part of the game- as are mechanics that are not explicitly laid out on info pages. You may at any time get a tap from the mods to let you know about special circumstances, and generally these circumstances will not be public knowledge. Therefore, the mods will not be confirming or denying anything that is not public knowledge.
There is no central community. Instead, each family has their own community! Each family has moderator powers over that community and as such can create open or locked posts. Families can have locked just to themselves to play things out privately, or to make locked posts and invite other families for covert allegiances! However, you can also leave posts unlocked so that anyone can drop by.
Just because you are posting in your community doesn't mean that the post has to ICly take place in your territory. I.E. Borja can make a post in the Borja comm that they are visiting Ching Shih.
There are no mingles. None!! This isn't to say that every post must be 'managed', but it does mean that there are no 'everywhere' 'anytime' posts. If you want to play, make a post! It doesn't have to be designed for everyone and their mother to want to tag it. If you want to just have one thread with one person and there isn't currently a post in that setting/timeframe, make a post. We are trying to ween our players of the idea that all posts need to be for everyone, and also need to have at least 500 comments. This game is going to have a much tighter continuity than most and part of getting everyone into the mindset of that is posting is okay and you don't need mingles to RP.
Posting Format/Speed. Please add who/what/where/when info to each post. Per NO MINGLES please be at least somewhat specific on this. I.E. 'in Uruk's manor' is fine, 'anywhere in Uruk's Territory' is not.
For now speed will continue to be more or less 3 ooc days to 1 ic day, with posters able to forward or back date as needed.
The Network. The Pearl Network will show all unlocked posts any of the six family comms. It will not show individual player entries. It's strictly to be a resource for people to see what posts are open for play. HOWEVER, Dreamwidth won't show locked posts on someone else's reading page, even if the account you're logged into should be able to see those posts. We strongly encourage that everyone stalker pin their family's community journal so you get an email when a new post goes up.
Infomodding and Secrecy. So while we specifically set up family communities so that everyone has the option to do things in secret, that isn't required. There are no rules as far as you can't talk about X or Y in public. It's a mechanic for you to have fun with. We will definitely be hiding a lot of shit from you until we decide it's the most fun to act on it, so it makes sense that players might want to have secret arrangements of their own that is totally cool. But your locked posts are yours, so if you want to let people in to watch, talk about that in plurk, or unlock them after the fact, it's totally up to you.
HOWEVER, this game DOES require players to be good and considerate at not acting on ICly on knowledge they obtained OOCly! The game is specifically designed so that OOCly, you shouldn't be competing. Whether your family performs well or poorly in Seasons and such, you will be given something to play with. Our intention is for losing to be just as OOCly enjoyable as winning. So there shouldn't be a conflict of interest here. But just to underscore it: Please pay attention to what information your character has and act only on that. If OOCly you know what is required of the Season but ICly your character hasn't learned that? Don't pretend as if they just somehow magically guessed.
This isn't something we are going to be watching people for. As in most cases it's all honor system, but please always keep the spirit of the game in mind as you play!
More Secrets As mentioned above, deception and subterfuge are going to be a big part of the game- as are mechanics that are not explicitly laid out on info pages. You may at any time get a tap from the mods to let you know about special circumstances, and generally these circumstances will not be public knowledge. Therefore, the mods will not be confirming or denying anything that is not public knowledge.