Aug. 22nd, 2014

Rules

Aug. 22nd, 2014 06:35 pm
pearliest: (Default)
RULE 1: YOU ARE DOWN WITH ALL THIS SHIT

RULE 2: (which would be rule 1, but for real please read the What To Expect page) Don't be a dick, converse oocly with other people about things to avoid dickish behavior. Try not to assume dickishness in others, and if dickery is suspects, give mods a heads up but understand that they may not intervene just yet.

RULE 3: AC is two feeding threads every month, if you are failing AC you MUST contact the mods (pearlmods at gmail dot com!!!) to inform us so we can work something out before hand. Even if all you do is send us an email that says "Aaaaaaaaaaaaaaaaaaaaaaaa 8(". Anyone who fails AC without opening a dialog with the mods will be idled on the turn of the month, and your character will not be retrievable. h o l y s h i t

RULE 4: You may drop at any time, but dropped characters cannot be reapped just as they were. All characters enter this game 'fresh' without previous memories.

RULE 5: Respective to rules 3/4 we are going to be really, really chill about hiatuses unless you're fucking up your team mates in which case we will make you all talk to each other like adults.

RULE 6: IN GENERAL we care more about the spirit of the rule than the letter of the rule. This goes for class powers, AC, team loyalty ERRYTHING. We reserve the right to tweak the rules/talk to players/IN GENERAL NEGOTIATE LIKE ADULTS. Just like we'd like you to do.
pearliest: (Default)
FOR REAL THOUGH IF YOU ONLY READ ONE POST IN THIS TL;DR ASS MOD JOURNAL MAKE IT THIS ONE

So, Lady and Aviy are running a thing, and you should probably understand what that means before you decide you wanna be a part of it. This post is meant to explain a bit about what is going to be different in this campaign compared to other games on Dreamwidth. We want you to know what to expect, and what we will expect from you. You should think of this as less a rules page and more a "do I even want to be here."

We say "campaign" because we expect to play out the totality of the setting in 6-8 months. Hey, if towards the end of that, someone comes to us with a fresh mod team and a legit plan to extend the premise? Go to. But we aren't planning for that.

Shit's going to be fucked up. There will DEFINITELY be torture, mind fucks, physical, mental, and emotional violence. Bad things will happen to your characters that you can not control.

We will warn for Bad Shit in terms of content, but we will not warn you what shit and when. For us, a big part of the fun of A Bad Game is being out of control as to what sorts of awful things happen to characters. We do not want our own fun besmirched by getting advanced spoilers as to what will happen, and we intend to extend the same courtesy to our players. Of course, we aren't going to be entirely inflexible- if you need an exception to something we can be talked to, but if that conceptually sounds like a bad time to you, then a basic premise of this campaign sounds like a bad time to you.

There will be a lot of tabletop elements in here! Each character will have what essentially amounts to a race, a class and an allegiance. While (just like real tabletop!) we hardly expect you to memorize everything about every class/race/faction, you will be expected to understand yours and see the part they play in the greater game mechanics.

You've gotta be here to do the thing. We have put a lot of effort into the planning (and hopefully execution!) of this. Therefore we ask that players only join who really are interested in engaging with what we have made. Trying to circumvent/change rules will make that a lot harder on us, please don't make us make you play in the actual RP you apped in to. Hey, if you are not sure but you want to give it a try then we will love to have you, but please understand everything that was written here already.

This is all kind of experimental! We are trying out a lot of shit here that hasn't been done in any RP we've been in. Therefore you understand that at times we will fuck things up and need to change them. But you also understand that we can't always react quickly, or can react poorly, or incorrectly, and you'll give us some slack for it.

If all of that sounds good, then lets get to the people-eating!

Pearl 101

Aug. 22nd, 2014 06:36 pm
pearliest: (Default)
Premise

1 - Characters exist in this world with some amount of innate memory.

2 - Six houses must feed (on each other) and play their roles to best support themselves and to impress the Mother of Pearl and be admitted to paradise.

3 - This has been going on for a while, but you've got a good feeling about this year!

4 - Probably at some point, shit is going to get weird.


More Specifically

1 - App OCs or characters from published canons.

2 - All characters have no special abilities beyond what their role grants them, this means no being a black belt and no being a super genius.

2.5 - Depowering works more or less however you want. I. E. Edward Elric could either not have his automail at all, or he can HAVE his automail but it won't be any more strong or damage resistant than a regular arm.

GOSH WHAT'S UP WITH THIS? DOESN'T THAT MEAN YOU ARE BASICALLY PLAYING AN OC/AU AT THAT RATE?????? Yes, yes it does.

3 - Players may of course drop at any time, but cannot reapp the character as they dropped them. All reapped characters start brand new, with no memory of their previous time here, and probably not on the same family. Your mods, however, will be super chill about hiatuses so don't even freak out.

3.5 - You can kill your characters, but death = drop. In other words, if you choose to reapp them you will do so without memories of their previous time and no guarantee of getting the same family.

4 - All characters hunger for one of four things that they can only get from other people: lying (to others), bodily fluids, misery, violence. Satisfying their hunger grants them power (also counts as AC).

5 - Everyone has an RPG-esque role within their house, performing the actions of their role/not going against it helps their house rank up in the hopes of being admitted into paradise.

6 - All characters have innate memories to avoid a lot of boring 'what's going on here/why don't I know who I am' every time someone arrives and to encourage more active engagement in the world.

6 - Missing concepts - this world is all your characters know. Things that don't pertain to it isn't something they would understand. What is justice? What is a kitchen and why would you scramble whatever eggs are in them? What do you mean food isn't sex/blood/violence/misery/lies?? They feel comfortable in their knowledge of the world they live in, and don't know about things that aren't a part of that world.

7 - Events will occur twice a month and last for half the month. There will be no 'games' that require being at your computer at a scheduled time and staying for x number of hours.

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